Touch-based App Design for Toddlers
This article is pretty weak in general but it definitely brings up an area of design I have yet to even think about.
Kardashev scale
The Kardashev scale is a method of measuring an advanced civilization’s level of technological advancement. The scale is only theoretical and in terms of an actual civilization highly speculative; however, it puts energy consumption of an entire civilization in a cosmic perspective. In general terms, a Type I civilization has achieved mastery of the resources of its home planet, Type II of its solar system, and Type III of its galaxy. Science fiction also may expand the scale to Type IV, where a civilization has mastery of the resources of its universe, and sometimes Type V, all the universes. (via @cyberu)
After more hours than I’d like to admit, even if I actually knew how many, I’m done. I started this, believe it or not, before the APC40 was even announced, and at the time there weren’t many products out there like it. Now, obviously it would make more sense to just buy one of those products, nevertheless, where are you gonna get an RGB monome with a nixie tube display that takes OSC commands? Exactly.
Via Make
Why Arduino Is a Hit With Hardware Hackers
Read More http://www.wired.com/gadgetlab/2010/07/hardware-hobbyists-arduino/#ixzz0sxtvFodr
When design about design goes bad. Infographics are super trendy and this one is so unwieldy that it creates nothing but confusion.
Almost a year and time to move on. http://www.nytimes.com/2009/09/01/nyregion/01bigcity.html
The Little Girl Giant. I know it’s pretty old but it is worth a look if you have yet to see it.
Pop-up books have always been the exhibitionists of the literary world—all those creases and protrusions. In Voyage to the Heart of Matter, Emma Sanders applies the in-your-face form to science: the Large Hadron Collider. It took CERN 12 years to build the subatomic smasher, and it took Sanders two years to re-create the folded-paper mini-me. She enlisted pop-up genius Anton Radevsky to painstakingly transform the LHC’s many elements into pulp sculpture, but they needed a lot of technical assistance—nearly 40 physicists provided scientific guidance, photos, and sketches of various parts of the $9 billion science experiment.
via adafruit
The SIGGRAPH 2010 juried art gallery showcases work by artists who physically engage technology in their creative process. Beyond the sense of sight, TouchPoint brings together creative works that investigate, celebrate, and critique the polysensory nature of human experience in a digitally enhanced environment. It investigates the permeable membrane of the digital interface, where we use an array of tools to materialize and visualize future artifacts of creative expression. The work integrates human haptic connections in computer-based artwork, involving the “viewer” and/or the artist through a unique physical interface.
Now in its 37th year, the SIGGRAPH conference is the premier international event on computer graphics and interactive techniques. SIGGRAPH 2010 is expected to draw an estimated 25,000 professionals from five continents to Los Angeles, California. The SIGGRAPH conference and exhibition is a five-day interdisciplinary educational experience including a three-day commercial exhibition that attracts hundreds of exhibitors from around the world. SIGGRAPH is widely recognized as the most prestigious forum for the publication of computer graphics research. In addition to SIGGRAPH’s leading-edge technical program, the conference’s installations provide close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration.

